C++17 / Go / Linux / CI/CD

Engineering reliable systems with measurable impact.

I build low-latency software, release infrastructure, and backend platforms that stay understandable under load—and maintainable after launch.

Production impact

Verified from resume // 2026

~10ms

End-to-end concurrent write latency

68

Debian packages under management

50–60

Client environments released monthly

40%

Reduction in redundant C++ code

Selected systems

Case file // Read-only

C++17 / IPC / Multithreading01

Low-latency data storage

Designed a concurrent C++17 storage system with carefully optimized inter-process communication and multithreaded write paths for predictable performance under load.

~10ms end-to-end write latency
Debian / CMake / CPack02

Release platform

Built and owned the packaging and release workflow used to ship production software consistently across distributed client environments.

68 packages // monthly releases
Go / React / Database design03

Time tracking platform

Developed a full-stack internal application that automated weekly reporting and replaced repetitive spreadsheet entry with a focused workflow.

Hours of manual work removed
epoll / Networking / Linux04

Nonblocking data flow

Engineered epoll-based network services and multithreaded architectures to remove blocking behavior and improve high-frequency data-flow scalability.

Higher throughput // fewer bottlenecks

How I work

Engineering principles

01 // Measure first

Performance work starts with evidence: latency, memory behavior, throughput, and failure modes.

02 // Automate repeatability

Build, test, package, and deploy workflows should behave the same way every time.

03 // Own the lifecycle

A system is more than its code; observability, releases, documentation, and maintenance all count.

OPEN_CHANNEL

Let’s build something dependable.

For engineering opportunities, systems work, or a conversation about Linux and backend architecture, send me a note.